Been developing this thing for a long, long, long time in Qt c++, folks. It’s very fast and optimized. Can’t get vertex array buffering to work on the GPU, but whatevs. I know how to c++ and deal with pointers and memory management and shit, but Qt 4.8 does have it’s limitations. CPU is quite powerful anyway, giving promising results. 800,000 to 1,000,000 polygons per second isn’t that bad, folks. It’s still a long ways yet until production ready. But all the very basic elements are there.
Qt 4.8.5 c++ 3D Demo Update No OpenGL/DirectX Just Pure Qt
I had to abandon Qt 4.8.7 because it just doesn’t work on Windows 8 and later versions. So I reverted back to Qt 4.8.5 and had to rewrite EVERYTHING. But it works now and maybe even better. Shorter code and faster runtime. Might have to do with learning better tricks. But check it out!
Qt 2D Game Prototype Demos SDXM
Here are some functioning pure Qt 2D game prototypes I’ve created as a foundation for my 2D game engine SDXM. Continue reading “Qt 2D Game Prototype Demos SDXM”