UPDATE!!!

Next up then is to implement a camera and world transformation. Then it’ll be ready for development.
I love creme puffs, you love creme puffs, if it weren’t for creme poofs, we’d be LAME!
I do a very simple test. You might be surprised at results.
Wow. Just wow. Superhero movies should never be ashamed of source material. Otherwise, why would people keep reading them?

By Chongchen Saelee
I want to share with you my personal tips on how to implement blazing fast Qt applications. I’m just a hobbyist programmer, but I still understand the importance of programming principles such as KISS (keep it simple-stupid), OOP (object-oriented programming), optimization, utility, and user-friendliness. In the end, you’re writing a program that people want to use. Therefore, if even you can’t use the program, then you’ve done it wrong. (more…)
By Chongchen Saelee
When you want to optimize HTML processing speed, you might want to minify the HTML code. This is done by removing all whitespaces, assuming your code is strongly-typed and syntax and structure is all correct. You can do this manually, which will be a pain, or use the help of an advanced text editor.
Download the latest version of Notepad++ (as of today, the latest version is 6.8.6). It’s free and way more robust than your standard Windows Notepad (obviously, if you can’t tell by the name). (more…)

By Chongchen Saelee
I have no shame in the learning process. As I’ve said before, just by mere observation, men don’t know how to grocery shop. As for myself, having relied most of my entire life on my mother’s grocery shopping decisions, I hadn’t released how difficult it is to balance a good diet and budget. My target is to spend around $50 and eat for at least a week or two. Anyway, here’s yet another one of my receipts from today’s grocery shopping experience at Walmart: (more…)

UPDATE! Now he has actual Blender material lenses, not composited in Photoshop like last time. Also, the hair is still a bitch. Was looking up low-poly hair alternatives. Maybe will go that route next time have more control over styling.

UPDATE! Figured the hair out. Lighting changed, but that’s minor and easier to fix.

With enough practice, I actually modeled exactly what I wanted. Ramping up to my Agent S comic, I read that some artists have to sculpt their own character designs for reference, which I think will help. It’s like making a dummy or action figure, you just pose it and trace or whatever. Anyway, this was a low polygon head that I applied subdivision modifier to. I also experimented with the hair particle simulator, which obviously didn’t turn out that great. It’s hard to manipulate. But there may be another technique using cloth simulator and high resolution hair texture. That might be next time.