UPDATE!!!

Next up then is to implement a camera and world transformation. Then it’ll be ready for development.
No OpenGL, no DirectX, no QTransform, pure Qt c++ and actually quite simple. It’s still a work in progress, but the geometry is correct.
UPDATE!!!

Next up then is to implement a camera and world transformation. Then it’ll be ready for development.
No OpenGL, no DirectX, no QTransform, pure Qt c++ and actually quite simple. It’s still a work in progress, but the geometry is correct.