UPDATE!! Now it’s ready, amigos.
Z-order rendering is “fixed”, but not optimized, it’s at a satisfactory design point for me. Culling works. Performance is satisfactory, running at 60 frames per second on my quad-core PC, and a very impressive 30 frames per second on my duo-core PC. Hopefully, most people have duo-core and faster PCs these days, but it’s worth noting when I do compile list of system requirements.
So what does this all mean? It means I will more than likely be able to “emulate” at least Super Nintendo quality video games with my game engine and that’s what I originally intended.
It all takes time.









