• How To Draw Comic Book Women

    Draw Women
    Draw Women

    I’ve only ever learned to draw by imitating comic book artist’s rendition of things, mainly buff dudes. I never focused too much on females, but I still do study from the best. When you draw women, your lines have to be all that better more curves more sensual. Harder to do. You also have to make sure their faces don’t look masculine. At least when you draw men, you can clump on the muscles, much like sculpting, and make their faces as neanderthal as you want, and it’ll still be bad-ass. But with women, you have to take more care to make it look feminine. It’s harder.

  • Man Machine Practice Drawing

    Bluebot Sketch
    Bluebot Sketch

    I know he kinda looks like Starscream, but he’s suppose to look like an eagle, not a garbled mess of metal or car wreck. I think I need to look at more machines or industrial design. I can’t get away from making him look humanoid, which isn’t what I intend.

  • Practice Freeform Drawing of Industrial Design

    Drawing Robot Practice
    Drawing Robot Practice

    My lines are still loose, but my industrial design isn’t that credible. It almost looks like graffiti. Oh well. I suppose if you can draw industrial objects really well, it’s because you’re around a lot of mechanical stuff, car parts and factory machines.

  • Bitcoin Miner: The Fantastic Comic!!!

    Bitcoin Miner Comic Is Serious
    Bitcoin Miner Comic Is Serious

    I’m not necessarily making fun of hardcore Bitcoiners, but this was something I drew up quick for practice drawing and Photoshopping. Serious is serious.

  • Qt Pure 3D Cube Demo No Direct X or OpenGL

    Qt 3D cube no DirectX or OpenGL
    Qt 3D cube no DirectX or OpenGL

    I’ve been able to demo up a basic 3D cube in pure Qt c++ and the coordinates seem to be rotated correctly. However, like most noobs, when I try to map the pixels from a texture onto it, everything gets inverted or wonky. However, I also implemented basic shader which runs really fast, so if all fails, I can at least model some basic 3D stuff with colored faces. It may not be drawn at runtime, but I may give SDXM users the option of modeling 3D stuff and prerendering them. Or maybe they can, I don’t know yet. Haven’t tested performance.

  • Daredevil Fan Art Quick Sketch In Honor of NetFlix New Show

    Daredevil
    Daredevil

    Daredevil is so easy to draw. Don’t like the new NetFlix armor suit, so I did some quick sketches. I think it does look better if it’s more formfitting. He is an acrobat and martial artist after all. Not a soldier.

  • Step-By-Step How To Create and Self-Publish Your First Comic Book With Lulu.com

    Lulu.com's Create Book Page
    Lulu.com’s Create Book Page

    As of April 8, 2015, this is what Lulu.com’s Create A Book Page looks like. It’s very helpful in setting up your book before you piece it together and send it to them. You can view the page at http://www.lulu.com/create/books. I think this will be more useful because the Lulu.com forums and help pages tend to be out-of-date and there is a lot of inconsistent advice. (more…)

  • Little Debbie Figbars Vs. Newtons!!!

    Battle of the Century: Little Debbie Figbars vs. Newtons (formerly known as Fig Newtons)

    Little Debbie Figbars Vs Newtons
    Little Debbie Figbars Vs Newtons
    Newtons detail
    Newtons detail
    Little Debbie Figbars detail
    Little Debbie Figbars detail

    There is a winner. Do you agree with the one I chose?

  • What Bitcoin needs to become self-sufficient

    Bitcoin relies heavily on the Internet. And right now, the strength of Bitcoin is dependent on the number of miners and the Internet they are paying for. Therefore, if Bitcoin is to become self sufficient, it needs its own Internet Service Provider that accepts Bitcoin. It would fuel itself.

    From there, you can sell Bitcoin-based phone and Internet services. See where I’m going? Then you can start doing Bitcoin payments that are guaranteed to be secured because no can can infiltrate exclusive Bitcoin Internet Service Provider. If anything bad happens, then you’ll know it’s an inside job.

    So, once Bitcoin has its own Internet Service Provider, that’s good and all, but it still doesn’t have too much value.

    That’s where natural resources come in. Bitcoin needs to get a food supply and be backed by cattle, pork, chicken, etc. Or it needs oil or pharmaceutical backing. Obviously, the druggies are putting their money in. It’s a grand experiment to observe. It’s clear that shit won’t last, even if Feds think Bitcoin is a good honeypot tool.

    The reason you need an exclusive Bitcoin natural resource like a cattle farm or whatever is that’s REAL value. When someone pays in Bitcoin for a hamburger or pizza, they need to know they are giving that non-tangible object for something tangible: food in the belly. Same could be for oil. You need that shit to drive your car.

    Unfortunately, this could lead to some real cult-like shit. You can get some farmers to start living off solely Bitcoin, but eventually they’d realize they can’t live alone. And the current money system is needed to do business with people outside of the Bitcoin micro-economy.

    Ideally, though, if all those things were in place, I’d consider Bitcoin a success. You can use it as a currency, you can use it to chat with friends, you can use it for titles to your house or car, you can use it as a cloud service, etc. The more you use it, the more valuable it becomes. The more valuable it is, the more you’ll likely use it.

  • Qt 2D Game Engine SDXM Mode 7 3D implementation Update

    Qt 3D Mode 7 implementation
    Qt 3D Mode 7 implementation

    Oh yeah. It’s on. I can’t seem to get the perspective of the mapped objects correct, as it should converge into the vanishing point, but I observed Super Nintendo’s own Mode 7 and they never really pushed it so that it was all mathematically correct anyway. I watched Super Mario Kart and F-Zero very closely. But it’s good. Now I know for sure I can make a racing game or have a really nice looking gimmicky 3D background. It’s on. For sure.

    ========================================

    SDXM Mode 7 Update
    SDXM Mode 7 Update

    Woah-hey, gang! Check this out. I’ve figured out how to do this wannabe SNES Mode 7 thing a little easier. Still pure Qt/c++ using just QTransform and QPainter, no DirectX and no OpenGL or other third party 3D libraries. I’ve been able to map the coordinates correctly and now the thing rotates around the correct point in the desired map. The only problem is that you have to limit your texture buffer size. This map of Vancouver from NASA is stored in memory at 3000 x 3000 pixels. You don’t want to be calling that from paintEvent() or it’ll blow up your hard drive and graphics card. So prebuffer your textures. Also, I’ve noticed that if you scale the texture via QPainter, it seems to process faster because it needs to scan less pixels (I’m assuming). The problem is your output will be pixelated and the markers won’t be 1:1, and that defeats the purpose of it all.

    Otherwise, it runs really well with an output of 640x480x60fps. Anything bigger is pushing it.

    So the next thing I’ll try to figure out is how to do fake scaling and z-distance. Having a flat 3D plane is cool, but you gotta be able to have at least billboarding trees, rocks, and buildings. I am trying to emulate F-Zero after all. 😛

    I’ll upload a playable demo once I have enough to show off. Keep an eye out for it.