
I’ve been able to demo up a basic 3D cube in pure Qt c++ and the coordinates seem to be rotated correctly. However, like most noobs, when I try to map the pixels from a texture onto it, everything gets inverted or wonky. However, I also implemented basic shader which runs really fast, so if all fails, I can at least model some basic 3D stuff with colored faces. It may not be drawn at runtime, but I may give SDXM users the option of modeling 3D stuff and prerendering them. Or maybe they can, I don’t know yet. Haven’t tested performance.

