{"id":518,"date":"2025-10-23T03:33:01","date_gmt":"2025-10-23T09:33:01","guid":{"rendered":"https:\/\/eastfist.com\/qt_tutorials\/?p=518"},"modified":"2025-10-23T03:33:01","modified_gmt":"2025-10-23T09:33:01","slug":"sdxm-3d-engine-progress-lol","status":"publish","type":"post","link":"https:\/\/eastfist.com\/qt_tutorials\/sdxm-3d-engine-progress-lol\/","title":{"rendered":"SDXM 3D Engine Progress LOL"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/SzBZPBfp1eQ?si=gVxM3UblZ8rE0gHJ\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Been developing this thing for a long, long, long time in Qt c++, folks. It&#8217;s very fast and optimized. Can&#8217;t get vertex array buffering to work on the GPU, but whatevs. I know how to c++ and deal with pointers and memory management and shit, but Qt 4.8 does have it&#8217;s limitations. CPU is quite powerful anyway, giving promising results. 800,000 to 1,000,000 polygons per second isn&#8217;t that bad, folks. It&#8217;s still a long ways yet until production ready. But all the very basic elements are there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Been developing this thing for a long, long, long time in Qt c++, folks. It&#8217;s very fast and optimized. Can&#8217;t get vertex array buffering to work on the GPU, but whatevs. I know how to c++ and deal with pointers and memory management and shit, but Qt 4.8 does have it&#8217;s limitations. CPU is quite &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/eastfist.com\/qt_tutorials\/sdxm-3d-engine-progress-lol\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;SDXM 3D Engine Progress LOL&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,74],"tags":[103,22,20,71,172,174,173],"class_list":["post-518","post","type-post","status-publish","format-standard","hentry","category-qt-2","category-sdxm-2","tag-3d","tag-c","tag-demo","tag-engine","tag-opengl","tag-progress","tag-video-game"],"_links":{"self":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts\/518","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/comments?post=518"}],"version-history":[{"count":3,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts\/518\/revisions"}],"predecessor-version":[{"id":521,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts\/518\/revisions\/521"}],"wp:attachment":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/media?parent=518"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/categories?post=518"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/tags?post=518"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}