{"id":274,"date":"2016-01-25T20:11:13","date_gmt":"2016-01-26T01:11:13","guid":{"rendered":"http:\/\/eastfist.com\/qt_tutorials\/?p=274"},"modified":"2017-08-26T03:25:58","modified_gmt":"2017-08-26T09:25:58","slug":"qt-real-3d-emulates-snes-mode-7-prototype-demo","status":"publish","type":"post","link":"https:\/\/eastfist.com\/qt_tutorials\/qt-real-3d-emulates-snes-mode-7-prototype-demo\/","title":{"rendered":"Qt Real 3D Emulates SNES Mode 7 Prototype Demo"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"Qt Real 3D Demo SNES Mode 7 Prototype is Ready!!!\" width=\"525\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/sWIAZwODEMo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>It&#8217;s actually a little more advanced than SNES Mode 7 because it&#8217;s real 3D. Yes, Nintendo&#8217;s Mode 7 was 3D, but the limitation was to the ground plane. I needed to have better understanding of how a 3D engine worked so that mapping of objects went smoothly. So where ever I place a 3D object into the world, is also where I can place a 3D &#8220;plane&#8221; that I can use a 2D texture as a 3D sprite. For example, say I wanted to put a tree or stop sign on the map for a racing game similar to F-Zero.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s actually a little more advanced than SNES Mode 7 because it&#8217;s real 3D. Yes, Nintendo&#8217;s Mode 7 was 3D, but the limitation was to the ground plane. I needed to have better understanding of how a 3D engine worked so that mapping of objects went smoothly. So where ever I place a 3D object &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/eastfist.com\/qt_tutorials\/qt-real-3d-emulates-snes-mode-7-prototype-demo\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Qt Real 3D Emulates SNES Mode 7 Prototype Demo&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-274","post","type-post","status-publish","format-standard","hentry","category-qt-2"],"_links":{"self":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts\/274","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/comments?post=274"}],"version-history":[{"count":1,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts\/274\/revisions"}],"predecessor-version":[{"id":275,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/posts\/274\/revisions\/275"}],"wp:attachment":[{"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/media?parent=274"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/categories?post=274"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eastfist.com\/qt_tutorials\/wp-json\/wp\/v2\/tags?post=274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}