{"id":4448,"date":"2015-10-18T03:35:48","date_gmt":"2015-10-18T09:35:48","guid":{"rendered":"http:\/\/blog.eastfist.com\/?p=4448"},"modified":"2015-10-18T03:35:48","modified_gmt":"2015-10-18T09:35:48","slug":"blender-2-76-low-polygon-head-hair-test","status":"publish","type":"post","link":"https:\/\/eastfist.com\/blog\/2015\/10\/18\/blender-2-76-low-polygon-head-hair-test\/","title":{"rendered":"Blender 2.76 Low Polygon Head + Hair Test"},"content":{"rendered":"<figure id=\"attachment_4453\" aria-describedby=\"caption-attachment-4453\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/blog.eastfist.com\/wp-content\/uploads\/agentBlenderColorFpixar.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.eastfist.com\/wp-content\/uploads\/agentBlenderColorFpixar-300x169.jpg\" alt=\"Agent S Blender Test\" width=\"300\" height=\"169\" class=\"size-medium wp-image-4453\" \/><\/a><figcaption id=\"caption-attachment-4453\" class=\"wp-caption-text\">Agent S Blender Test<\/figcaption><\/figure>\n<p>UPDATE! Now he has actual Blender material lenses, not composited in Photoshop like last time. Also, the hair is still a bitch. Was looking up low-poly hair alternatives. Maybe will go that route next time have more control over styling.<\/p>\n<figure id=\"attachment_4451\" aria-describedby=\"caption-attachment-4451\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/blog.eastfist.com\/wp-content\/uploads\/agentS3dblenderCompositeLensFlat.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.eastfist.com\/wp-content\/uploads\/agentS3dblenderCompositeLensFlat-300x169.jpg\" alt=\"Blender 2.76 low polygon head + hair test\" width=\"300\" height=\"169\" class=\"size-medium wp-image-4451\" \/><\/a><figcaption id=\"caption-attachment-4451\" class=\"wp-caption-text\">Blender 2.76 low polygon head + hair test<\/figcaption><\/figure>\n<p>UPDATE! Figured the hair out. Lighting changed, but that&#8217;s minor and easier to fix.<\/p>\n<figure id=\"attachment_4449\" aria-describedby=\"caption-attachment-4449\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/blog.eastfist.com\/wp-content\/uploads\/blender3dPostFilterTestFlat.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.eastfist.com\/wp-content\/uploads\/blender3dPostFilterTestFlat-300x169.jpg\" alt=\"Blender 2.76 Low Polygon + Hair Test\" width=\"300\" height=\"169\" class=\"size-medium wp-image-4449\" \/><\/a><figcaption id=\"caption-attachment-4449\" class=\"wp-caption-text\">Blender 2.76 Low Polygon + Hair Test<\/figcaption><\/figure>\n<p>With enough practice, I actually modeled exactly what I wanted. Ramping up to my Agent S comic, I read that some artists have to sculpt their own character designs for reference, which I think will help. It&#8217;s like making a dummy or action figure, you just pose it and trace or whatever. Anyway, this was a low polygon head that I applied subdivision modifier to. I also experimented with the hair particle simulator, which obviously didn&#8217;t turn out that great. It&#8217;s hard to manipulate. But there may be another technique using cloth simulator and high resolution hair texture. That might be next time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>UPDATE! Now he has actual Blender material lenses, not composited in Photoshop like last time. Also, the hair is still a bitch. Was looking up low-poly hair alternatives. Maybe will go that route next time have more control over styling. UPDATE! Figured the hair out. Lighting changed, but that&#8217;s minor and easier to fix. With [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,9],"tags":[],"class_list":["post-4448","post","type-post","status-publish","format-standard","hentry","category-artistic","category-tech"],"_links":{"self":[{"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/posts\/4448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/comments?post=4448"}],"version-history":[{"count":0,"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/posts\/4448\/revisions"}],"wp:attachment":[{"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/media?parent=4448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/categories?post=4448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eastfist.com\/blog\/wp-json\/wp\/v2\/tags?post=4448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}