Let me explain the bare minimum concepts behind getting your first 2D game engine up and running in Nokia’s Qt envirnoment. (more…)
Tag: nokia
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Qt 2D Game Engine Essentials
What I believe a game engine built on Qt/c++ needs in order for it to be accessible and successful. (more…)
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Qt’s QTransform and Mode 7 (fake 3D) attempted implementation
If you can’t implement real 3D, then fake 2D 3D graphics might work. (more…)
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Learning c++ via vb.net and object-oriented programming
In most cases, the idea of programming is all the same. What makes it difficult is learning a particular language with all its different syntax, commands, etc. Like real-world cultures, people speak different languages, but everyone needs to eat and poop, except the words for those might differ from culture to culture. Even if there were no language differences, I’m sure one could still gesture, if considered obscene but still get the point across. If you could pick up those cues, then you’ll see that most cultures are the same. So let’s take a look at similarities between c++ and vb.net… (more…)

