Tag: game engine

  • Real-time text overlay demo in glorious 320×240!!!

    We got real-time text overlay, gang-gang. Still fixing texture mapping issues. But most basic foundations of a robust game engine are done. Next is to implement some kind of camera system and bone animations. Still lots to do. Can’t even control a player yet or interact with the environment. I mean I know how to do it all brute force, but it doesn’t make churning out projects easy, does it? The workflow gotta be super easy, folks.

  • Qt 4.8.5 c++ 3D demo update!!! No OpenGL or DirectX just pure Qt

    Had to revert back to Qt 4.8.5 but it works nonetheless. The video is choppy because I’m screencapturing the video as it’s running, but on my quadcore it runs at steady 60 fps. On duo-core it runs a steady 20 to 40 fps, so it really depends on your hardware, or I just need to optimize it more. But check out pure 3D in Qt and c++, no third-party dependency on OpenGL or DirectX!