Another step forward for SDXM, my 2D game engine being built with Qt and c++. There is now functioning, gimmicky image distortion, and so far the effects are: water, spiral, and pixelate (more coming). You can observe the background in this video. Possible usage is for underwater levels where the effect can be applied to the frame buffer, transitions between stages, or other fancy 2D gimmicks. (more…)
There are no tutorial to be found on the Internet on how to create 3D Text that rotates around a 3D sphere like in the Universal Studios title card. You can apply basic 3D, but it doesn’t have any depth or extrusion. I figured out how to brute-force it, all without third-party plugins! Check it out! (more…)
With the impending “official” release of HTML5 and CSS3 coming up, I’m wondering if all the fancy new features actually make the web-browsing experience better (or even faster). (more…)