I’m getting a steady 33 frames per second and have tested on Windows XP, Vista, and 7! If you have Vista or Windows 7, you’ll be good to go. If you have Windows XP or previous versions of Windows, you might have to get the .Net Framework to run my application. Anyway, here’s a list of features I’m planning on implementing. (more…)
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Code Problem Solved: How to Implement z-order Rendering
If you’ve dealt with cascading style sheets (CSS) in web design, then you might be aware of z-index (also known as z-order). This special attribute tells the web browser to render elements in a certain order. But specifically in webpages, a z-index can range from 0 to 99, where 0 is the farthest back element (it is rendered first) and 99 is the front most element (it is rendered last). All is well when the software’s already working for you, but what about in game development? Here’s a way… (more…)
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Random DVD screenshot of the day: Lady Terminator
First she mates, then she terminates… (more…)
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Pen Tonic Comics: British Villain/American Hero Manners
“Pardon me, Batman…” (more…)
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Pen Tonic Comics: The Real Batman/Alfred Dynamic
“Aaaaalllllllfred! Aaaaalllllllfred! Allllllfrred!” (more…)
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Blame it on the algo-algo-algorithms: Basic Math Equations to use in 2D game development
3D game development gets into another dimension of complexity, literally. But sometimes simple is better. Let’s see some simple math equations and structures used in 2D game development. (more…)
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More efficient Internet Image Format
JPEG is king. For now. But Google’s got their WebP image format. Microsoft’s got their JPEG-XR. BUT, as images get more high-rez, and users become less patient with downloading more content at high speeds (although higher bandwidth is becoming more household and hopefully more affordable), what needs to be done with the Internet “image” in order to make it a little more efficient? (more…)

