We got real-time text overlay, gang-gang. Still fixing texture mapping issues. But most basic foundations of a robust game engine are done. Next is to implement some kind of camera system and bone animations. Still lots to do. Can’t even control a player yet or interact with the environment. I mean I know how to do it all brute force, but it doesn’t make churning out projects easy, does it? The workflow gotta be super easy, folks.
Category: Video Game Development
I will teach you how to create a video game for your computer from beginning to end using c++.
-
SDXM Update 60,000 Polygons Per Frame Per Second!!!
Look at the quality! But also look at that poor performance. LOL.
-
Using Now Patent-Free MP3 Audio Format For Your Indie Games
Originally published on December 12, 2020
I’m super late posting this, as the news happened THREE YEARS AGO and the media didn’t spread the word. Anyway, as of 2017, the MP3 audio format is now patent-free. It doesn’t mean that you can now pirate all the commercial songs you want. What it actually means is now that the audio format is patent-free, you can implement an MP3 encoder/decoder into your game engine! That’s sweet! (more…)


