Real-time text overlay demo in glorious 320×240!!!

We got real-time text overlay, gang-gang. Still fixing texture mapping issues. But most basic foundations of a robust game engine are done. Next is to implement some kind of camera system and bone animations. Still lots to do. Can’t even control a player yet or interact with the environment. I mean I know how to do it all brute force, but it doesn’t make churning out projects easy, does it? The workflow gotta be super easy, folks.