Category Archives: SDXM

Any post relating to my 2D game engine SDXM

Qt 4.8.5 c++ 3D Demo Update No OpenGL/DirectX Just Pure Qt

I had to abandon Qt 4.8.7 because it just doesn’t work on Windows 8 and later versions. So I reverted back to Qt 4.8.5 and had to rewrite EVERYTHING. But it works now and maybe even better. Shorter code and … Continue reading

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Fixing Windows 10 Aspect Ratio Scaling Problem For Lower Resolution Display

You may notice if you’re still deploying applications using resolutions less than 800x600x72dpi on Windows 10 that the autoscaling for the aspect ratio might be wonky. That’s because all these new fancy operating systems are trying to cater to ultra … Continue reading

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Qt 2D Game Prototype Demos SDXM

Here are some functioning pure Qt 2D game prototypes I’ve created as a foundation for my 2D game engine SDXM.

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